Mimepunny
A certain rabbit in a mime attire
Bones are organized in layers
overalls straps are controlled by bones as well
Vagina can be controlled manually or with the Repulsor bone (Yellow Arrow bone)
eyes and mouth have extra shapekeys and are controlled with bones in the face layer
under the custom properties
Use local transform along the X-axis for posing the fingers and toes
the first joint of each finger controls the rest of the finger and the middle toe
controls the other toes
Butt has bones that give a impact wave along the butt.
Use the Gear bones custom properties to remove clothing (she has mask to avoid clipping)
Use the T-shirt bone to change from Shiny and Mime.
reflection cube has keyframes on the "Mapping, Mix, and Alpha" of the principled Shader
for an animated reflection, select all 3 nodes and copy/paste the keyframes anywhere on the timeline for the
effect
Model by @BallSkeleton
Renders by @G30DAT
Minepunny model with clothes and 4 alternate skins.